H-3 Nozzlenose VIP-R
A Shooter that fires a 3-round burst with each pull of the trigger. It has great range, accuracy and painting, and landing all three shots splats instantly, but every burst has end lag, so a miss leaves you wide open. The base version has Point Sensor + Tacticooler and suits supporting your team; the other kits switch to Splash Wall + Big Bubbler and Suction Bomb + Triple Inkstrike.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | +0.1 | +0.4 | +0.6 | -0.7 | — |
| Tower Control | B -1.5 | B -1.6 | C -1.8 | C -2.6 | — |
| Rainmaker | -1.9 | -2.5 | -2.3 | -2.5 | — |
| Clam Blitz | -2.5 | -2.5 | -2.5 | -3.2 | — |
| Turf War | — | — | — | — | +2.1 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- Shots barely spread, and accuracy doesn't drop even on jump shots
- Long range with dense painting, so you can cover wide areas quickly
- Land all 3 shots of one burst and you splat very quickly, making it easy to ambush and finish off Chargers on high ground
- The base version scouts with Point Sensor and buffs teammates with Tacticooler, so it racks up assists easily
Watch out for
- About 0.35 seconds of end lag after every burst, so a miss gets punished
- It can't fire continuously, so sustained damage is low and it's bad at breaking Splash Walls and Big Bubblers
- Hard to keep landing all 3 shots on moving targets, so it's not great at head-on fights
- Almost helpless when a Sploosh-o-matic, Roller or Undercover Brella gets in close
- Rated low in the current meta; the whole family is unranked in every mode on GameWith's tier list
Tips
- Line up your aim on the enemy before pulling the trigger, and keep tracking them until all 3 shots are out
- If you don't think you can finish the fight, don't force it; paint an escape route and fall back to your teammates
- Playing for assists, joining your teammates' fights from the side a bit behind the front line, is the steady approach
- Throw Point Sensors where enemies might be hiding to shut down ambushes from lurkers or Ninja Squid users
Common gear
Special Charge Up, Special Power Up, Swim Speed Up, Ink Resistance Up, Ink Saver (Main), Sub Power Up, Comeback, Stealth JumpThis kit
A paint-focused kit: Suction Bomb adds painting and zoning, and Triple Inkstrike lets you affect a wide area of the map.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.0.0: Main weapon: max damage 44→45 (source 11)
- 11.0.0 reaction: Even with max damage up to 45, the whole family stayed unranked on GameWith's late-August tier list, and some GameWith commenters call it the weakest, so the buff isn't seen as enough to change its standing (sources 2, 6)