Glooga Dualies
A heavy-hitting Dualies: its normal shots are underwhelming, but after a dodge roll its damage jumps and it splats in two shots. Post-roll shots also get better range and accuracy, so it's great at ambushing from mid range and fending off attackers. The post-roll end lag is long and ink use is heavy, so knowing when to roll is key.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | B +0.0 | A +1.5 | B +0.6 | B +0.1 | — |
| Tower Control | A +1.3 | A +1.4 | B +0.7 | B +0.3 | — |
| Rainmaker | C -2.3 | B -0.9 | B -1.4 | B -1.4 | — |
| Clam Blitz | C -1.3 | B +0.2 | C -1.5 | B -0.2 | — |
| Turf War | — | — | — | — | -0.4 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- After a dodge roll it splats in two shots, one of the fastest splat speeds of any weapon
- Post-roll shots have fairly long range and good accuracy, making surprise attacks from mid range strong
- Great at meeting attackers on the front line and keeping the advantage
- Paired with Splash Wall, you can keep fighting while the wall protects your post-roll end lag
Watch out for
- Long post-roll end lag makes rolling dangerous when a Charger or similar has eyes on you
- Pre-roll shots are weak in both accuracy and splat speed, so it's bad at drawn-out fights
- Weak painting, so it can't spread home turf or scout by painting
- Dodge rolls and Splash Wall eat a lot of ink, so it's easy to run dry
- Hard to make rolls work against enemies hiding their position with Ninja Squid or on very uneven terrain
Tips
- Confirm the enemy before going into roll shots. Don't roll when you can't see them
- Stick to one roll by default, and only use a second one carefully after checking your surroundings
- Place a Splash Wall and roll in front of it so you can shoot safely even during end lag
- You'll be low on ink after using the wall and rolls, so don't overchase; refill first
Common gear
Ink Saver (Main), Quick Respawn, Comeback, Stealth Jump, Quick Super Jump, Special Saver, Swim Speed Up, Ink Recovery UpThis kit
Splash Wall protects your post-roll end lag while you build a front line, and Booyah Bomb pushes long-range weapons off high ground or clears enemies off the Tower or away from the Rainmaker.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 8)
- 11.2.0: Special change, Booyah Bomb: damage taken from Splatanas while armored reduced by about 30% (Glooga Dualies) (source 9)
- 11.2.0: Special change, Trizooka: damage to Big Bubbler up by about 30% (Glooga Dualies Deco) (source 9)
- 11.3.0: Main weapon: post-roll shot spread reduced by about 10% (source 10)