Glooga Dualies Deco
A heavy-hitting Dualies: its normal shots are underwhelming, but after a dodge roll its damage jumps and it splats in two shots. Post-roll shots also get better range and accuracy, so it's great at ambushing from mid range and fending off attackers. The post-roll end lag is long and ink use is heavy, so knowing when to roll is key.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | C -3.7 | C -3.7 | C -3.5 | D -5.1 | — |
| Tower Control | B -1.6 | B -1.5 | B -1.5 | C -2.6 | — |
| Rainmaker | C -2.9 | C -3.2 | C -3.5 | C -3.6 | — |
| Clam Blitz | C -2.9 | C -1.9 | C -2.9 | D -4.2 | — |
| Turf War | — | — | — | — | -1.9 |
Best stages / Worst stages
Strengths
- After a dodge roll it splats in two shots, one of the fastest splat speeds of any weapon
- Post-roll shots have fairly long range and good accuracy, making surprise attacks from mid range strong
- Great at meeting attackers on the front line and keeping the advantage
- Paired with Splash Wall, you can keep fighting while the wall protects your post-roll end lag
Watch out for
- Long post-roll end lag makes rolling dangerous when a Charger or similar has eyes on you
- Pre-roll shots are weak in both accuracy and splat speed, so it's bad at drawn-out fights
- Weak painting, so it can't spread home turf or scout by painting
- Dodge rolls and Splash Wall eat a lot of ink, so it's easy to run dry
- Hard to make rolls work against enemies hiding their position with Ninja Squid or on very uneven terrain
Tips
- Confirm the enemy before going into roll shots. Don't roll when you can't see them
- Stick to one roll by default, and only use a second one carefully after checking your surroundings
- Place a Splash Wall and roll in front of it so you can shoot safely even during end lag
- You'll be low on ink after using the wall and rolls, so don't overchase; refill first
Common gear
Ink Saver (Main), Quick Respawn, Comeback, Stealth Jump, Quick Super Jump, Special Saver, Swim Speed Up, Ink Recovery UpThis kit
Point Sensor shares enemy locations with your team, and then Trizooka lets you go splat enemies behind cover without them being able to fight back.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 8)
- 11.2.0: Special change, Booyah Bomb: damage taken from Splatanas while armored reduced by about 30% (Glooga Dualies) (source 9)
- 11.2.0: Special change, Trizooka: damage to Big Bubbler up by about 30% (Glooga Dualies Deco) (source 9)
- 11.3.0: Main weapon: post-roll shot spread reduced by about 10% (source 10)