Custom Dualie Squelchers

Dualies · Sub: Squid Beakon · Special: Super Chump

A balanced Dualies with long range for its class and high mobility, since it has no end lag after dodge rolls. Its splat speed is on the slow side, but it keeps short-range weapons away by shooting while backing off and is great at supporting the front from a step behind your teammates. Its signature technique is the "jump cancel": jumping right out of a dodge roll.

Role: Midline cover and zoning (supports the front line with range and mobility) · Difficulty: medium

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones B -0.2B +0.8A +1.7B -0.3—
Tower Control Few games -1.9Few games -1.1Few games -1.1Few games -2.9—
Rainmaker Few games -2.7Few games -1.8Few games -1.4Few games -2.7—
Clam Blitz Few games -2.7Few games -1.6Few games -0.9Few games -2.6—
Turf War ————Few games +2.6

Best stages / Worst stages

Tower Control
Rainmaker
No clear standouts
Clam Blitz
No clear standouts
Turf War

Strengths

Watch out for

Tips

Common gear

Ink Saver (Main), Intensify Action, Swim Speed Up, Ink Recovery Up, Comeback, Stealth Jump, Quick Super Jump, Quick Respawn

This kit

Place Squid Beakons a little behind the fight to speed up your team's return, and use Super Chump for footing, extra damage and painting the zone (rated highly in Turf War).

Recent changes