Nautilus 79

Splatlings · Sub: Suction Bomb · Special: Triple Splashdown

A Splatling that can keep its charge while swimming ("charge hold") and recharge mid-fire. Shot performance doesn't change with charge level and the shots are very fast, so you can play almost like a Shooter: charge behind cover, then pop out and fire. On the other hand, you don't get much firing time for your charge, so it's weaker than other Splatlings at pushing with a barrage.

Role: Midline slayer (ambushes with charge hold and wins mid-range fights) · Difficulty: medium

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones B -1.1B -1.3C -1.9B -0.9—
Tower Control B -0.5B -1.9B -1.2B -1.6—
Rainmaker C -2.1C -2.5C -1.9B -1.8—
Clam Blitz B +0.1B +0.0B -0.5B +0.3—
Turf War ————B -1.3

Best stages / Worst stages

Rainmaker
No clear standouts
Clam Blitz
Turf War

Strengths

Watch out for

Tips

Common gear

Swim Speed Up, Run Speed Up, Ink Resistance Up, Quick Super Jump, Stealth Jump, Ink Saver (Main), Comeback

This kit

A more aggressive kit: Suction Bombs limit and pressure enemy movement, and Triple Splashdown blasts away enemies who get close (watch out for running out of ink from throwing too many bombs).

Recent changes