Rapid Blaster

Blasters · Sub: Ink Mine · Special: Triple Inkstrike

A Blaster that trades one-shot power (85 on a direct hit, 35 from the blast) for long range and a faster fire rate. It's good at holding by keeping enemies away and chipping them down, and at backing up teammates, and it paints more than most Blasters. On the flip side, once enemies get in close you need two direct hits, so close-range fights are really rough.

Role: Midline/backline holder and support (zones enemies with blasts to keep them away) · Difficulty: medium

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones C -1.9C -2.4B -1.0C -2.7—
Tower Control B -1.1C -2.1B -1.6B -1.9—
Rainmaker C -2.9C -2.8C -2.3C -3.6—
Clam Blitz Few games -3.0Few games -2.4Few games -2.3Few games -3.4—
Turf War ————Few games -6.2

Best stages / Worst stages

Rainmaker
No clear standouts
Clam Blitz
No clear standouts
Turf War
No clear standouts

Strengths

Watch out for

Tips

Common gear

Swim Speed Up, Intensify Action, Ink Saver (Sub), Sub Power Up, Ink Recovery Up, Special Power Up, Stealth Jump, Ink Resistance Up

This kit

A defensive kit: Ink Mine blocks flanks and adds damage (an enemy who triggers it can be splatted with one direct hit), and Triple Inkstrike breaks up enemy specials and entrenched positions.

Recent changes