ヤガラ市場Hagglefish Market

Hagglefish Market

A medium-sized stage with few obstacles and clear sightlines. The center is a head-on fight, walled off on the left and right by tall walls you can't climb, but side paths on both flanks link your base and the enemy's, so flanking actually works here, which is rare for a new Splatoon 3 stage. The semi-transparent tent roofs on your side are a strong long-range spot that overlooks the center, but you can't paint on top of the roofs.

Clear sightlines with few obstaclesThe center is a head-on fight walled off on both sidesYou can flank through the side paths on the left and rightThe tent roofs on your side are a strong long-range spotYou can't paint or refill ink on the tent roofsSome say the side paths are easy to see from long-range spots, so flanking doesn't work well

Splat Zones

Zones tips

  • The zone is walled off on the left and right, so it tends to be a head-on fight. Whether your long-range weapon can hold the near tent roof decides the game.
  • Always watch for flankers coming up the side paths. And when you get the chance, use the side paths yourself to hit the enemy from behind.
  • The right side path is conspicuous because you have to jump from the slope to the grate to get around. On the left one you can stay hidden while painting along the wall.

Tower Control

Tower tips

  • The second checkpoint is the hottest fight. There's a lot of high ground around it, so save your specials, use them on enemies on the high ground, then push.
  • Around the first checkpoint, the high ground on your left and the low ground in front are key to defending. Short-range weapons need to hold the low ground or the Tower is hard to stop.
  • The third checkpoint is very close to the goal, so focus on stopping them at the second checkpoint.

Rainmaker

Rainmaker tips

  • If you take a running jump from the right checkpoint, you can land right on top of the slope, and it's nearly a straight line to the goal from there.
  • The left route has lots of cover, making it easy for short-range weapons to lead the way, but it's far from the goal. Take whichever route the enemy isn't watching.
  • On either route, clearing out long-range weapons on the enemy's high ground (like the tent roofs) is the top priority.

No large stage-specific differences found in this mode.

Clam Blitz

Clams tips

  • Clams mostly spawn around the center, so gather in the center first.
  • The shortest, straight-on route is standard. You can jump-throw over the fence into the basket from the bottom of the slope, but the angle is tight.
  • Jumping from the edge of the tent roof and throwing will reach the basket, but you can't paint the roof and you're fully exposed, so it's high risk.

Turf War

Turf tips

  • Even if you take the center, they'll come around through the side paths, so split up: for example, two in the center and the rest watching the left and right paths.
  • Long-range weapons are strong watching the center from the tent roofs on your side. But you can't paint the roof and you're vulnerable to bombs, so keep an eye on your ink and your footing.
  • Short-range weapons should flank through the side paths and pinch the enemies in the center.

Update changes