Rapid Blaster Pro Deco
It has the longest range of any Blaster and plays a support-leaning role, raining blasts from outside the enemy's range to lock down their movement. On the other hand, its TTK is slow and it's about as bad as it gets up close, so keeping your distance and moving in step with your team is a must. The base version has Toxic Mist and Ink Vac, the Deco has Angle Shooter and Killer Wail 5.1, and the WNT-R has Suction Bomb and Tacticooler.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | C -3.9 | D -4.5 | C -3.0 | D -6.0 | — |
| Tower Control | C -2.8 | C -2.6 | C -1.9 | C -4.4 | — |
| Rainmaker | D -4.9 | D -4.8 | D -4.0 | D -5.4 | — |
| Clam Blitz | C -1.7 | C -2.5 | C -2.1 | C -3.2 | — |
| Turf War | — | — | — | — | -8.0 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- Rapid-fire, long-range area attacks with no charging, so you can keep chipping away from outside the enemy's range
- One shot lays down a long, unbroken ink trail, so it's quick at securing escape routes and opening paths for teammates
- Great at assists and cover from the back, hitting enemies fighting your teammates or ones who push up too far
- Easily damages enemies with limited movement, like those riding the Tower
Watch out for
- Blasts go off far away, so up close all you have is two direct hits, making it one of the worst close-range weapons in the game
- Heavy ink cost; wasted shots drain your tank fast
- On terrain with lots of elevation changes or curved paths, it's hard to make shots explode where you want
- Head-on fights against longer-range enemies like Chargers and Splatlings, or ones with similar range, are unfavorable
- Falls apart quickly when a mobile Shooter or Dualies gets inside your range
Tips
- If someone's about to close in, don't try to fight back. Just back off and keep the distance where your blasts land
- Your core job is to watch the fight from one step behind the front line and hit enemies trading with your teammates or pushing too far
- Always keep an eye on your ink, and don't move up when you're low
- When the enemy is playing cautiously, step up just a bit and zone the mid- and long-range weapons your short-range teammates struggle against
Common gear
Swim Speed Up, Intensify Action, Ink Saver (Main), Special Charge Up, Ink Recovery Up, Quick Super Jump, Ink Resistance Up, Special Power UpThis kit
A kit for covering teammates: the long-flying Angle Shooter zones and marks enemies, and you finish off enemies worn down by Killer Wail 5.1 with your main.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.0.1: Main weapon (all Blasters): fixed a bug that made the small blast from shots hitting terrain slightly bigger than intended (source 12)
- 11.0.1: Main weapon: ink consumption up by about 14% (source 12)
- 11.1.0: Special points 190→200 (Rapid Blaster Pro Deco) (source 13)