Bamboozler 14 Mk I

Chargers · Sub: Autobomb · Special: Killer Wail 5.1

A Charger with a very fast charge, but even a full charge only deals 85 damage, so it normally takes 2 hits to splat. It always fires at max range no matter the charge, so you play it more like a long-range Shooter, putting out lots of shots and excelling at finishing enemies your team has chipped and at third-partying. It's very quirky and made for dedicated players; the more you use it, the more you'll feel yourself improving.

Role: Midline/backline splat support (backs up teammates with fast-charging two-shot splats while painting) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones C -2.7C -2.5C -2.0C -3.8—
Tower Control D -4.9C -3.4C -3.6D -4.9—
Rainmaker C -1.5C -2.4C -1.9C -1.9—
Clam Blitz C -1.0C -1.9C -1.6C -2.1—
Turf War ————D -6.9

Best stages / Worst stages

Strengths

Watch out for

Tips

Common gear

Run Speed Up, Ink Saver (Main), Ink Resistance Up, Last-Ditch Effort, Swim Speed Up, Quick Super Jump, Special Charge Up, Sub Resistance Up

This kit

A scouting kit: Autobomb and Killer Wail 5.1 flush out enemies behind cover or out of range, then one full charge on top of the chip damage splats them quickly.

Recent changes