Bamboozler 14 Mk II

Chargers · Sub: Fizzy Bomb · Special: Super Chump

A Charger with a very fast charge, but even a full charge only deals 85 damage, so it normally takes 2 hits to splat. It always fires at max range no matter the charge, so you play it more like a long-range Shooter, putting out lots of shots and excelling at finishing enemies your team has chipped and at third-partying. It's very quirky and made for dedicated players; the more you use it, the more you'll feel yourself improving.

Role: Midline/backline splat support (backs up teammates with fast-charging two-shot splats while painting) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones C -2.3C -1.9B -0.8C -2.8—
Tower Control D -5.3D -5.8D -4.4D -5.9—
Rainmaker C -2.5C -3.0C -2.7C -3.0—
Clam Blitz B -1.0B -0.9B -0.5C -1.5—
Turf War ————Few games -1.8

Best stages / Worst stages

Tower Control
Rainmaker
No clear standouts
Clam Blitz

Strengths

Watch out for

Tips

Common gear

Run Speed Up, Ink Saver (Main), Ink Resistance Up, Last-Ditch Effort, Swim Speed Up, Quick Super Jump, Special Charge Up, Sub Resistance Up

This kit

Fizzy Bomb zones longer-range enemies and leaves paint on the enemy side, and Super Chump moves enemies behind walls or below ledges so you can finish them with the main.

Recent changes