Tenta Brella
A heavyweight Brella that can instantly launch its big, sturdy canopy and advance behind it like a moving shield. It can splat with a single blast at point-blank range, but everything it does is slow, so it's not the type to rack up splats on its own. It helps win by drawing enemy attention with the canopy, pushing the Tower, Rainmaker and clams, and supporting teammates.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | C -2.7 | C -2.5 | B -0.8 | C -2.9 | — |
| Tower Control | C -2.8 | C -3.2 | C -2.1 | C -2.7 | — |
| Rainmaker | B -0.9 | C -1.7 | B -0.3 | B -1.2 | — |
| Clam Blitz | D -4.3 | D -3.4 | C -1.7 | D -4.6 | — |
| Turf War | — | — | — | — | -6.3 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- The canopy is durable and gets even tougher after launching, so you can push the front while blocking long-range fire
- A center hit up close is a one-shot splat, and the damage doesn't drop as the shot falls, so arcing shots behind ledges still chip enemies
- A launched canopy paints a wide area under it and can block narrow paths, forcing enemies back
- The canopy and Ink Vac make it easy to protect a teammate carrying an objective, so it's great for pushing the Tower, Rainmaker and clams
- The canopy blocks Charger and Splatling fire well, so those weapons aren't much of a threat
Watch out for
- Shooting, guarding and launching are all slow, so enemies can punish the recovery time
- The canopy is short, so Blaster explosions and Slosher arcs can easily hit you behind it
- Weapons that break or bypass the canopy quickly, like the Tri-Stringer, Splatana Stamper and Sloshing Machine, are natural enemies
- Touching a Splash Wall or Big Bubbler destroys a launched canopy, and Toxic Mist or bombs thrown at the canopy can easily break you down
- It eats a lot of ink, and when several enemies surround you the canopy breaks fast
Tips
- Decide on a purpose before launching: blocking a path, escorting an objective carrier, drawing a long-range player's attention
- Don't let enemies read whether you're in front of or behind your canopy, and pick your spot while watching for flankers
- Don't carelessly launch from behind a teammate (a bomb thrown at your canopy can splat them with its blast)
- Place Beakons often, as jump points for teammates and as sensors. If you don't, teammates will jump to you instead and ruin your mind games
Common gear
Quick Respawn, Ink Saver (Main), Swim Speed Up, Comeback, Stealth Jump, Quick Super Jump, Sub Power Up, Object ShredderThis kit
A team support and objective-push kit: Squid Beakons help with scouting and getting teammates back in, and Ink Vac sucks up attacks aimed at teammates in a fight and fires them back.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.1.0: Main weapon: ink cost of canopy launches reduced by about 23% (source 12)
- 11.2.0: Special change, Trizooka: damage to Big Bubbler increased by about 30% (Tenta Sorella Brella) (source 13)
- 11.3.0: Special change, Ink Vac: amount of enemy ink absorbed reduced by about 9% (Tenta Brella) (source 14)