マサバ海峡大橋Hammerhead Bridge

Hammerhead Bridge

A long, narrow stage with little height difference and clear sightlines. The only real route into the enemy side is the center slope, so the team that takes the center first can set up a defensive line on the step above it and keep pushing, which makes breaking out very tough. The Ver. 8.0.0 rework widened your side and added routes like one down to the right plaza, but it's still a stage where flanking barely works.

Long and narrowLittle height difference and clear sightlinesAlmost no flanking routesThe team that takes the center has a huge advantageBreaking a hold is very hard once you're pushed inSmall paintable area on your side

Splat Zones

Zones tips

  • Once you take the zone, push up to the next step and set your defensive line there to keep enemies away from the zone.
  • Painting the top of the block in the middle of the zone doesn't count toward the zone, so watch out.
  • For enemies hiding behind the obstacles (balloons) on their side, hit them with bombs or arcing shots.

Tower Control

Tower tips

  • There's no clear high ground for defending the checkpoints, so winning the center fight at the start matters most.
  • At the second checkpoint, the Tower is easy to hit from the nearby grate high ground. Everyone not riding should take that high ground first.
  • At the third checkpoint, the high ground right in front is dangerous. Jumping straight from the Tower onto it to break the enemy makes it easier to advance.

Rainmaker

Rainmaker tips

  • There's only one checkpoint, and from there it's basically a straight path to the goal. Build a numbers advantage, then push together.
  • The route that jumps from the block before the checkpoint onto the platforms has more cover and is easier to push safely than climbing the slope.
  • If a long-range weapon is on the grate high ground at the upper left of the slope, chase it off with charged Rainmaker shots or similar before you push.

No large stage-specific differences found in this mode.

Clam Blitz

Clams tips

  • The basket is near the Tower Control final checkpoint and is well defended. Get ready to clear the defenders with bombs or long-reaching specials before you attack.
  • The standard play is a jump throw from just in front of the platform. You can also reach it with a jump throw from the grate high ground on the right.
  • The route that uses a Squid Roll from the block onto the high ground makes you pop up suddenly from below, so it's great for surprise attacks.

Turf War

Turf tips

  • At the start, don't take your time painting your side. Join the center fight first and build a defensive line. Short-range weapons especially do their best work at the start.
  • The step up from the center is a strong spot that favors the defenders. Once you take the center, push your line up to there.
  • The small plaza on the left has no escape route, and dropping in carelessly usually gets you focused down. Only go around there when your teammates are drawing attention in the center.

Update changes