Clash Blaster
A short-range Blaster with the fastest fire rate and one of the biggest blasts among Blasters. It hits even with rough aim, so it's strong in beginner matches, but its per-shot damage is low. Even direct hits need 2 shots to splat, so its TTK is slow. The base Clash Blaster covers long range with Splat Bomb + Trizooka, and the Clash Blaster Neo focuses on mobility and harassment with Curling Bomb + Super Chump.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | D -5.7 | D -6.6 | D -6.7 | D -5.5 | — |
| Tower Control | B -0.1 | C -2.3 | D -4.2 | B -1.8 | — |
| Rainmaker | C -2.4 | C -3.6 | D -4.7 | C -2.9 | — |
| Clam Blitz | C -1.0 | C -2.2 | D -3.5 | B -1.0 | — |
| Turf War | — | — | — | — | C -5.5 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- Very fast fire rate and one of the biggest blasts among Blasters, so you can deal damage even with rough aim
- You can chip enemies one-sidedly by landing blasts around wall corners and over ledges
- Good ink efficiency for a Blaster, and rapid fire paints walls and floors reasonably well
- The base version can go for a one-hit splat on long-range enemies your main can't reach with Trizooka
Watch out for
- Low per-shot damage: it takes 2 direct hits or 4 blasts to splat, so its TTK is slow
- Short range, so it's at a disadvantage against most weapons head-on
- Weak paint, so your special charges slowly
- At higher ranks, more opponents know how to deal with it, and weapons with more range or one-shot attacks tend to beat it head-on
Tips
- Don't fight head-on. Strike first by lurking, flanking, and teaming up with teammates
- Landing a Splat Bomb blast first cuts the number of main shots you need to splat
- Throw bombs behind or beside enemies to block their escape, then fire at the other side to corner them
- Use Trizooka on mid- to long-range enemies your main can't reach, and activate it from spots where you won't get punished after firing
Common gear
Quick Respawn, Ink Saver (Sub), Ninja Squid, Swim Speed Up, Run Speed Up, Comeback, Stealth Jump, Special SaverThis kit
A high-offense kit: Splat Bomb zones outside your range and cuts down the main shots you need, and Trizooka lets you hit distant backliners too.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 9)
- 11.0.1: Main weapon (all Blasters): fixed a bug that made the small blast from shots hitting terrain slightly bigger than intended (source 10)
- 11.2.0: Main weapon: jump-shot spread reduced by about 13% (source 11)
- 11.2.0: Main weapon (all Blasters): blast hitbox against players reduced (source 11)