REEF-LUX 450 Deco
A Stringer that gave up range and explosive arrows in exchange for a fast charge, fast firing and charge hold. Its uncharged rapid-fire painting is among the best of all weapons, and its main job is painting and support, cycling specials fast to back up the team. You can one-shot with all 3 arrows, but it's hard to do consistently. GameWith rates it top tier in Turf War, but it doesn't appear on their tier list for ranked modes.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | B -1.5 | B -0.9 | B -0.3 | B -1.8 | — |
| Tower Control | C -3.0 | C -3.7 | C -2.6 | C -2.8 | — |
| Rainmaker | B -1.0 | B -1.0 | B +0.1 | C -3.2 | — |
| Clam Blitz | C -2.4 | C -2.8 | C -1.7 | C -2.8 | — |
| Turf War | — | — | — | — | A +2.5 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Strengths
- Uncharged rapid fire paints extremely well, so specials charge up fast
- The charge is quick, it doesn't slow down in the air, and it has charge hold, so you can fight on the move
- Each arrow hits hard at 45 damage, so even 2 arrows chunk enemies badly, and all 3 is a one-shot
- Spamming uncharged shots breaks the Rainmaker's shield very quickly
- The base version can cycle Tenta Missiles fast to scout and move long-range players again and again
Watch out for
- Arrows are slow and spread out, so landing all 3 for a one-shot is hard to do consistently
- The arrows don't explode on impact, so there's nothing to make up for a miss
- Its range is on the short side, so it loses fights with long-range weapons
- It paints little under your feet and is pretty defenseless while charging
- Struggles against short-range weapons that close in before you charge, like the Splash-o-matic, against Tetra Dualies that dodge shots with mobility, and against the Splatana Stamper, which chips you from outside your range
Tips
- In the opening, stay off the front line. Paint as fast as you can and fire Tenta Missiles, which also scouts
- Fire missiles just before your teammates start a fight, locking on to as many enemies as possible. Firing them randomly just helps enemies charge their specials
- To one-shot faraway enemies, jump-shoot to line the arrows up vertically, and quickly clean up with fast partial charges if you miss
- Use charged shots in ambush-like situations, like climbing a wall with charge hold and firing from the top
Common gear
Special Charge Up, Special Power Up, Special Saver, Swim Speed Up, Run Speed Up, Quick Super Jump, Ink Recovery Up, Ink Resistance UpThis kit
A more aggressive kit: Splash Wall backs you up in fights and when pushing the line, and Reefslider charges in while painting a wide area.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.0.0: Special change, Reefslider: 220-damage radius increased by about 20%, dash distance reduced by about 19%, paint radius reduced by about 7% (REEF-LUX 450 Deco) (source 11)
- 11.2.0: Special change, Booyah Bomb: damage taken from Splatanas while armored reduced by about 30% (REEF-LUX 450 MIL-K) (source 12)