Splat Charger

Chargers · Sub: Splat Bomb · Special: Ink Vac

The standard Charger, with a solid balance of long range, one-shot kills, and a charge that's fast for its range. The basic game plan is to fine-tune your position with charge hold and move your sniping spot along with your team. It struggles against the longer-range E-liter 4K family, and its trump card changes by kit: Ink Vac, Triple Inkstrike, or Crab Tank.

Role: Backline slayer (supports the front line by sniping from long range and zoning with its laser) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones D -8.8D -10.2D -10.7D -9.7—
Tower Control D -5.0D -5.7D -6.4D -5.6—
Rainmaker D -7.7D -8.1D -8.7D -7.3—
Clam Blitz D -6.1D -5.9D -6.0D -5.5—
Turf War ————D -13.5

Best stages / Worst stages

Strengths

Watch out for

Tips

Common gear

Ink Saver (Main), Swim Speed Up, Ink Recovery Up, Quick Super Jump, Object Shredder, Sub Resistance Up, Last-Ditch Effort, Respawn Punisher

This kit

Splat Bomb handles clearing and self-defense when enemies get close, and Ink Vac soaks up attacks while you force the count forward in Tower Control and Rainmaker.

Recent changes