Z+F Splat Charger

Chargers · Sub: Splash Wall · Special: Triple Inkstrike

The standard Charger, with a solid balance of long range, one-shot kills, and a charge that's fast for its range. The basic game plan is to fine-tune your position with charge hold and move your sniping spot along with your team. It struggles against the longer-range E-liter 4K family, and its trump card changes by kit: Ink Vac, Triple Inkstrike, or Crab Tank.

Role: Backline slayer (supports the front line by sniping from long range and zoning with its laser) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones D -8.9D -9.1D -9.7D -8.8—
Tower Control D -9.8D -8.8D -9.7D -9.8—
Rainmaker D -9.0D -8.9D -10.1D -8.9—
Clam Blitz D -10.8D -10.6D -10.4D -10.7—
Turf War ————D -12.7

Best stages / Worst stages

Strengths

Watch out for

Tips

Common gear

Ink Saver (Main), Swim Speed Up, Ink Recovery Up, Quick Super Jump, Object Shredder, Sub Resistance Up, Last-Ditch Effort, Respawn Punisher

This kit

When a fight breaks out, Splash Wall buys you time to charge, and Triple Inkstrike drives enemies out of cover so you can pick them off.

Recent changes