Splatterscope CAM-O
A Splat Charger with a scope. It gains a bit of range, but loses charge hold, and your view narrows while charging. The basic playstyle is firing as soon as you hit full charge. Distant enemies are easier to aim at, but watching your surroundings matters even more.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | C -2.1 | C -2.9 | C -2.7 | C -3.1 | — |
| Tower Control | C -2.8 | C -3.4 | C -1.9 | C -2.6 | — |
| Rainmaker | D -6.6 | D -6.8 | D -6.2 | D -6.9 | — |
| Clam Blitz | -2.5 | -3.4 | -1.9 | -3.0 | — |
| Turf War | — | — | — | — | -7.2 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Strengths
- About 0.4 test-range lines more range than the Splat Charger, so you can one-shot from unexpected distances
- The scope zooms your view, making it easier to line up shots on far-off enemies
- Fast charge: firing the instant you reach full charge, over and over, lets you zone and paint at the same time
- Good kill tempo for its range, making it easy to pressure enemy long-range weapons
Watch out for
- No charge hold, so you can't pop out from behind a wall with a stored full charge to ambush
- Hard to see to the sides while charging, so flankers and surprise attacks like Tenta Missiles can catch you off guard
- Loses fights to Chargers that can time their shots with charge hold, especially the longer-range E-liter 4K family
- Weak up close, and you contribute less when you're not getting splats
- Spamming full charges easily runs you out of ink
Tips
- Fire the instant you reach full charge to keep the narrowed-view time as short as possible
- A steady firing rhythm is easy to read, so mix in partial charges and short hops to throw off your timing
- Before you start charging, check the map and your surroundings to make sure no enemies are nearby
- Peek just a sliver of your laser past the edge of a wall, fire, and hide right away
Common gear
Ink Saver (Main), Swim Speed Up, Ink Recovery Up, Quick Super Jump, Object Shredder, Special Charge Up, Last-Ditch Effort, Respawn PunisherThis kit
Sprinkler gives you emergency footing, and Crab Tank adds extra firepower from a safe spot.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 8)
- 11.0.0: Special points 210→200 (Z+F Splatterscope) (source 8)
- 11.2.0: Special change, Crab Tank: cannon blast radius reduced by about 14% (Splatterscope CAM-O) (source 9)
- 11.3.0: Special change, Ink Vac: absorbs about 9% less enemy ink (Splatterscope) (source 10)