Bulbz Tri-Stringer
A Stringer that fires 3 arrows at once. Charged arrows explode after landing, and hitting all 3 arrows from a full charge is a one-shot splat. Its arcing shots can hit behind cover, and as a middleweight it's fairly nimble for a backliner. But landing one-shots consistently is hard, and it's weak at painting and close fights.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | C -2.1 | C -1.8 | B -0.9 | B -1.2 | — |
| Tower Control | D -4.1 | D -4.1 | C -3.3 | C -3.7 | — |
| Rainmaker | B -1.2 | B -1.4 | C -1.9 | B -1.1 | — |
| Clam Blitz | C -2.7 | C -2.0 | C -2.3 | C -3.2 | — |
| Turf War | — | — | — | — | C -3.9 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- Long range, and landing all 3 arrows from a full charge is a one-shot (jump-shooting to line them up vertically makes it easier)
- Arcing shots reach over cover and Splash Walls, and there's no laser sight like a Charger's, so enemies have a hard time noticing your snipes
- The explosions from charged arrows deal chip damage and slow enemies down, making it easy to help teammates get splats
- High object damage, so it's great at popping the Rainmaker's shield and breaking placed objects and specials
- A middleweight that strafes faster than other long-range backliners
Watch out for
- One-shots need all 3 arrows to hit, so it's less consistent than a Charger
- Weak painting, especially under your feet and along the arrow path
- Weak in close fights, and it's rough when someone closes in while you're charging
- Can't hold its charge
- Struggles against short-range weapons that rush you while charging, Splat Chargers that ambush with charge hold, and Blasters and Sloshers
Tips
- Normally shoot from a safe spot enemies have trouble reaching, like high ground on your side
- When going for a one-shot, jump-shoot to line the arrows up vertically. When aiming far away, point your reticle slightly above horizontal
- Arrows with at least a one-cycle charge explode after landing, so spam partial charges for chip damage, repainting and slowing enemies
- For painting, fire uncharged shots while doing small hops and aiming slightly down to lay a straight path
Common gear
Run Speed Up, Ink Saver (Main), Object Shredder, Last-Ditch Effort, Thermal Ink, Special Charge Up, Swim Speed Up, Ink Resistance UpThis kit
Direct Angle Shooter hits deal chip damage and mark enemies, and Inkjet attacks high-up enemies your main has trouble reaching from the sky.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 12)
- 11.2.0: Special change, Inkjet: damage to Big Bubbler increased by about 30% (Bulbz Tri-Stringer) (source 13)
- 11.3.0: Main weapon: paint from falling droplets reduced (source 14)
- 11.3.0: Stated intent: to make it harder to keep painting the zone or keep up pressure from a safe spot (source 14)