Nautilus 47

Splatlings · Sub: Point Sensor · Special: Ink Storm

A Splatling that can keep its charge while swimming ("charge hold") and recharge mid-fire. Shot performance doesn't change with charge level and the shots are very fast, so you can play almost like a Shooter: charge behind cover, then pop out and fire. On the other hand, you don't get much firing time for your charge, so it's weaker than other Splatlings at pushing with a barrage.

Role: Midline slayer (ambushes with charge hold and wins mid-range fights) · Difficulty: medium

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones B -0.8B -0.7C -1.6B -1.1—
Tower Control B -0.8B -0.7B -1.1B -1.7—
Rainmaker C -1.7C -2.1C -2.0C -2.8—
Clam Blitz A +1.2B +0.2B +0.4B +0.3—
Turf War ————B -0.1

Best stages / Worst stages

Rainmaker
No clear standouts
Turf War
No clear standouts

Strengths

Watch out for

Tips

Common gear

Swim Speed Up, Run Speed Up, Ink Resistance Up, Quick Super Jump, Stealth Jump, Ink Saver (Main), Comeback

This kit

Point Sensors reveal hidden enemies so you can close in with charge hold, and Ink Storm moves long-range players off high ground or helps you quickly splat enemies caught in the rain with your main.

Recent changes