Big Swig Roller Express
A Roller with some of the best burst painting of any weapon. The horizontal swing maxes out at 70 damage and can't one-shot, so splats come from close-range vertical flicks or stacking chip damage. Rather than the usual Roller ambushes, it plays more like a midline weapon, controlling the map with paint and wearing enemies down alongside your team.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | C -1.9 | C -3.4 | D -3.6 | C -3.9 | — |
| Tower Control | C -2.9 | C -4.0 | C -2.2 | D -4.5 | — |
| Rainmaker | -2.7 | -1.6 | -1.4 | -2.0 | — |
| Clam Blitz | -3.5 | -3.6 | -2.6 | -4.2 | — |
| Turf War | — | — | — | — | A +2.9 |
Best stages / Worst stages
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- Horizontal swings have very strong burst painting, so re-inking the zone and building special are fast
- Horizontal swings cover a wide area and you walk fast while swinging, making chip damage and covering teammates easy
- Vertical flicks come out fast and have a long two-hit range, which keeps enemies away, and they one-shot up close
- Rolling is very ink-efficient, so you can paint safe areas quickly and cleanly
- High object damage against Splash Walls, Big Bubblers, armor and the like
Watch out for
- Low splatting power; horizontal swings need at least 2 hits to splat
- Vertical flicks have a thin hitbox and need precise aim
- Spamming horizontal swings is ink-hungry, so you tend to run dry if you keep painting or keep fighting
- Horizontal swings don't paint your feet, so it's hard to escape once enemies get close
- Hard to touch enemies beyond your main's range, and longer-range weapons can pressure you one-sidedly
Tips
- Paint with horizontal swings, not rolling. Swing repeatedly, roll during the ink lockout, then refill ink: that's the efficient loop
- Stay a step behind your teammates instead of on the very front line, and contribute with chip damage and cover
- Go for splats with vertical flicks. Anyone already hit once by a horizontal swing or your sub goes down fast to a vertical flick
- Always know how many swings your remaining ink allows, and never let yourself run completely dry
Common gear
Ink Saver (Main), Special Charge Up, Ink Recovery Up, Swim Speed Up, Ink Resistance Up, Object Shredder, Last-Ditch Effort, Run Speed UpThis kit
Angle Shooter adds chip damage and marking to set up guaranteed vertical-flick splats, and Ink Storm moves enemies so you can push the front line.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 10)
- 11.3.0: Special change, Ink Vac: sucks in about 9% less enemy ink (Big Swig Roller) (source 11)
- 11.3.0: Special change, Triple Splashdown: invincibility kicks in about 10/60 of a second sooner, blast radius about 9% smaller, fists fly about 9% farther (Planetz Big Swig Roller) (source 11)