Gold Dynamo Roller

Rollers · Sub: Splat Bomb · Special: Super Chump

A heavyweight Roller. It moves very slowly, but the reach, damage and painting of each swing are overwhelming. Ver. 11 greatly buffed its reach and painting, making it a top meta pick that keeps short-range weapons away and pushes up the front line. Rather than hunting splats, its main job is pressuring from the very front to make enemies back off.

Role: Frontline/midline holder and aggro magnet (supports the front line with wide attacks and forces enemies to move) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones A +0.7A +1.5A +2.0B +0.6—
Tower Control B +0.5B +0.7B +0.4B -0.6—
Rainmaker B +0.3B +0.7B +0.7B -0.2—
Clam Blitz A +2.3S +2.7B +1.1A +2.0—
Turf War ————A +3.3

Best stages / Worst stages

Strengths

Watch out for

Tips

Common gear

Ink Saver (Main), Stealth Jump, Comeback, Swim Speed Up, Special Power Up, Quick Super Jump, Special Saver, Sub Resistance Up

This kit

A more aggressive kit: Splat Bomb gives you another way to attack, and you can hunt enemies who come to break your Super Chump decoys with bombs or the main.

Recent changes